
Game Host Briefing
1. Honor
Call your hits! Any BB impact on your body or gear counts as a hit. Ricochets count.
When you’re hit:
- Loudly call “HIT!”
- Raise your hand and display your red rag.
- Assume a non-combative posture and head to respawn or follow the game’s wounded/medic rules.
- Stow your red rag before returning to play.
If your weapon is hit, call “WEAPON HIT.” That replica is disabled until your next respawn. You may switch to a sidearm or melee weapon.
2. Game Control & MAG Council
Before we start, Game Controllers and MAG Council Members, please identify yourselves.
If you have a problem during the game, bring it to Game Control. Game Control has the final say on game-specific conflicts and rule interpretations.
3. Dead Players
When you’re dead, you’re out of play. Don’t talk, use your radio, give away enemy positions, scout, or otherwise influence the game.
4. Hit Calling
Only call your own hits. Never call another player’s hits.
If you have an issue with another player, bring it to Game Control.
5. Eye Protection
Keep your eye protection on at all times in playing areas.
Your eye protection must:
- Be form-fitting with a rubber, foam, or soft-material seal.
- Be ANSI Z87.1 compliant or better.
- Not be mesh or stamped-metal goggles.
If you’re under 18, you must wear full-face protection.
6. Red/Dead Rag
You must carry and use a red rag.
When you’re hit, raise your hand and display your red rag so everyone can clearly identify you as out of play.
7. Safety Calls
If you hear one of these calls, echo it across the field, stop play, put your weapon on safe, remove your magazine, and assume a non-aggressive posture.
- EMERGENCY: A game-stopping injury or other 911-level emergency.
- CEASE FIRE: A civilian or other non-participant has entered the playing area.
- BLIND MAN: Your eye protection has failed or become unsafe. Immediately cover your eyes.
During an EMERGENCY, stay where you are. Only Game Control and EMS-certified personnel should move.
Wait for Game Control to resume play.
8. Melee Weapons
Only use rubber, plastic, or foam melee weapons. No stabbing or throwing. Melee kills are silent and lethal — return to respawn.
9. Blind Fire
NO BLIND FIRING.
You must be able to see with your own eyes where your replica is pointed. Don’t use mirrors, cameras, or other devices to shoot around cover.
10. Grenades & Explosives
Only use approved airsoft grenades and explosives.
- 15 ft blast radius.
- Only hard cover protects you from the blast.
- If a grenade detonates inside a room, everyone inside is dead.
- Homemade or printed devices require MAG Council approval.
11. Launchers, Mines & Explosive Devices
Foam projectiles fired from launchers have a 15-foot blast radius.
Approved spring-loaded, gas-powered, tripwire, and motion-sensor mines may be used. If a BB from one hits you, it’s a lethal hit.
Any other booby trap must be approved by MAG Council or Game Control.
Claymore mines are directional — their BBs must actually hit you to count.
WEAPON LIMITS
CQB
- Up to 1.2 Joules
- You may engage inside 20 ft
- Semi-auto only inside 20 ft
Rifleman
- Up to 1.6 Joules
- 20 ft minimum engagement distance
LMG/HMG
- Up to 1.9 Joules
- 50 ft minimum engagement distance
- Must be a faithful LMG/MMG replica
- A standard rifle with a drum magazine does not qualify
DMR
- Up to 2.3 Joules
- 50 ft minimum engagement distance
- Semi-auto only
- Must resemble a real-world DMR and/or use .308-style magazines
- No drum magazines
Sniper
- Up to 2.8 Joules
- 100 ft minimum engagement distance
- Bolt or lever action only
- No drum magazines
ALL REPLICAS: Maximum 30 rounds per second.
