Location : high valley
Fee: none
Gate open: 0800
Chrono open: 0900
Chrono close: 1000
Safety briefing: 1015
Game start: 1030

Game Type: X-Game

There will be 5 large flags encircled by lawn flags set up on the field as per the image below.  

All flags will be live fire respawns areas.  At least a minimum number (TBD) of players must touch the flag at the same time to respawn.  If you are shot inside the circle (regardless of if you are alive or already dead), you must go to an alternate flag owned by your team or your main respawn.  You may communicate via voice or radio while dead to determine the most viable alternative respawn. 

  The “Landing Zone” (LZ) is in the center of the field surrounded by orange lawn flags.  At the start of the game, a large flag with a team color on each end will be laying at the center of the circle.  By placing the flag in the stand with your team’s color on top, the respawn location will be activated for your team.  The enemy team can capture the point by reversing the flag. The LZ can continue to change hands throughout the game.

  The “Supply Depots” are the two flags closest to the main respawns marked by lawn flags in the corresponding team’s color (blue or yellow).  The enemy team can permanently destroy the depots by pulling the main flag from the stand and dropping it on the ground.  Once a Supply Depot flag has been removed from the stand, the respawn location cannot be used for the remainder of the game.

  The team that owns the LZ and has destroyed both the enemy Supply Depots (regardless of the condition of their own depots) wins.

  If the first game goes quickly, we’ll switch sides and play again.