11.1 M.A.G has the right to randomly chrono any weapon before it is allowed on the field.
11.2 Any weapon that exceeds the chrono limits is barred from M.A.G events. Use of a Barred weapon will result in being banned from any M.A.G Events.
11.3 Velocity limits are set by the FPS of the weapon, not the weapon type itself, or what the weapon is used for in the “Real World”.
11.4 AEG Limits:
1.14 Joules and below are allowed inside 20 ft but any engagement inside 20ft must be Semi only
1.14-1.6 Joules 20ft minimum engagement
11.5 Rate of Fire (RoF) will not exceed 30 Rounds per Second (RPS) on any airsoft replica excluding limitations on fire modes (i.e sniper rifles, shotgun style, and BB Shower shells)
11.6 Sniper Limits: 2.8 Joules with 100ft minimum engagement distance
11.7 DMR Rules:
DMRs must have MINIMUM OUTER BARREL length of 20in, however muzzle devices such as flash hides, muzzle brakes, and suppressors DO count towards that length. Barrel length is determined by measuring from where the barrel meets the receiver of the replica.
DMRs must have a MINIMUM OVERALL length of 35in. If using a collapsible stock, OAL is measured by the stock at the shortest length position. If using a folding stock, the DMR MUST be used with the folding stock extended.
Pistol caliber replicas are NOT permitted to be DMRs even if they fit within the length restrictions.
11.8 Sniper/DMR level weapons must be Semi-automatic, bolt, or lever action
11.9 Belt Fed Class:
50ft minimum engagement distance 1.9j maximum output 30rps max fire rate. Any replica Must be based off a weapon system which includes a cartridge belt for feeding. It MUST be box fed, in the event that the weapons system accepts stanags and the box goes down so does the weapons system. Players CANNOT REFILL boxes on the field, but may carry as many box mags as desired.