Section 12: Explosives & Grenades

12.1 No metal grenades, paintball grenades, or hard objects may be used.  Only rubber, plastic, or foam style grenades will be permitted.

12.2 Each player is allowed to carry up to 2 grenades on their person per respawn at any one time (extra may be left at a main respawn).

12.3 Only hard cover protects you from Grenade area effect. Hard cover includes a stone wall, a bunker, a building wall or similarly completely obscuring terrain. Trees, bushes, shallow ditches, and other players are NOT hard cover.

12.4 Hand grenades, explosives and rockets are considered Area effect weapons. Anyone caught within the blast radius is killed as all blasts are counted as lethal kills. Grenades have a kill radius of 15 feet. The kill radius of explosives is 20 feet.

12.5 All Grenades must be painted or marked with high visibility colors. either paint, or streamers. Red may not be used as it can be confused with a red rag in the heat of battle.

12.6 Mines and Booby traps: Spring loaded or gas powered BB grenades (BB showers) and mines are allowed. If a player is hit by a BB from such a device, it is considered a lethal hit.

12.7 Any other kind of booby trap MUST be approved by members of the M.A.G council or Game Control prior to use at any M.A.G event.

12.8 Explosives are counted as C4, Bomb vests, Satchel charges, ect. Explosives are the responsibility of combat engineers. They are used as part of a scenario, and are not standard equipment.

12.9 The player at the center of the blast radius calls out all other players, regardless their side. This is the ONE exception to Rule 1.2

12.10 The blast radius of explosives as judged from where it lands, or is detonated.

12.11 Rocket blast radius is determined from the point at which it rests (and are counted as grenades), unless it strikes a vehicle.

12.12 If a rocket destroys a vehicle, the vehicle is considered the blast radius center.

12.13 Each player is allowed to carry up to 4 rockets on their person, per respawn at any one time (extra may be left at a main respawn).

12.14 Airsoft Claymore Mines are classified directional weapons (NOT area effect), and their BBs must strike the target to count.

12.15 Grenades that emit smoke, spark or flame are NOT permitted